Here's a breakdown of all the WAVs in Artemis.  Notice that I'm sloppy and am not actually using several.
Also notice that I don't have sounds for enemy fire (only enemy hits on me) or enemy taking damage.  I DO
have a sound for enemies exploding, so it's not like I don't WANT enemies to make sounds.  In general, space
could be a lot more noisy than it is for me, currently.

shieldsDown.wav
shieldsUp.wav
- played on the main screen when shields are raised or lowered by buttons on the helm and weapon stations
= made to assure everyone that the sheilds did indeed get raised when they are supposed to

enemy-explode.wav
- played on the main screen when an enemy dies within 3000m of the Artemis

alarm3.wav
- played on the main screen when the comms officer toggles the "red alert" state to on
= red alert current doesn't DO anything, it's cosmetic but cool

alarm2.wav
- played on the main screen when an enemy damages an internal part of the player ship
= made to make everyone aware that internal damage is occuring and they'd better do something about it

engine2.wav
- looping sound.  The main screen plays two copies of this simultainiously, and pitches one according to the speed of the ship
= I wanted an engine rumble, but also that low background hum of all starship bridges

hullHit.wav
- played on the main screen when an enemy damages an internal part of the player ship
= quiet, and plays with alarm2.wav. I doubt anyone notices it.  We could remove it

shieldHit.wav
- played on the main screen when an enemy damages a shield of the player ship
= made to make everyone aware that enemy fire is occuring and they'd better do something about it

weapon0.wav
- played on the main screen when the player ship fires a beam

weapon1.wav
- played on the main screen when the player ship fires a torpedo of any type

tractor.wav
- played on the main screen when the player ship docks with a station
= this doesn't happen when the player first starts to dock, or when everything is releaded, but when the station finishes dragging the player into the docking position with its tractor beam 

ui4.wav
ui5.wav
ui6.wav
ui7.wav
ui8.wav
ui82.wav
- sounds played on consoles when buttons are pressed



weapon3.wav
weapon2.wav
player-shot2.wav
player-shot1.wav
click1.wav
alarm1.wav
enemyDamaged.wav
- unused currently