                  Table of Contents



   History of Kyrandia.....................

   How To Play:

   Installation...........................

   Getting Started........................



   Basic Instructions:

   Using A Mouse To Play..................

   Keyboard Controls......................

   Objection Manipulation.................

   Game Screen............................

   Options Menus..........................

   Loading A Game.........................

   Saving Games...........................

   Game Controls..........................










              The History Of Kyrandia


  Deep Within The Ancient Forests, the enchanting world of
Kyrandia has long been known as the most magical of the
ancient Kingdoms.

  Many centuries before our story, King William the first
created a covenant with the Natural kingdom.  The residents
of Kyrandia and the Natural world were made partners in a
plan of mutual care and protection.

  An enormous gem, now known as the Kyragem, emerged from the
ground on the spot where King William stood.

The gem was given to the people of Kyrandia by the Land as a
symbol of this sacred alliance.  It was the responsibility of
the Royal family to ensure the safety of the Kyragem.

  Before the Kyragem, Magic only existed as unconnected
fragments of a temporary nature. The Kyragem has concentrated
the magic in Kyrandia that anywhere else in the kingdom of
man.

  The simple stone masons faced with the difficult task of
building a vault to house the magical artifact developed the
first uses of the Kyragem's powers.

  Originally used as the source of magic for the protective
covering about the gem itself, the powers were later also
used during the construction of the wondrous Castle Kyrandia.

  The descendants of these early craftsmen passed on
knowledge of the magic to the following generations. Each
geneation added to the knowledge, and expanded the
applications to various sites throughout Kyrandia.

 Many years later, abuse of the magical powers became common
and the magic was used daily for even simple tasks.  As a
result, Queen Thelia the Strict created the Order of Royal
Mystics to organize and control all magic from the Kyragem.
Choosing from among those stone masons posessing knowledge of
the various forms of magic, Queen Thelia established the four
mystical disiplines of Alchemy, Spirituality, Scrolls, and
Gem Lore.

  The Royal Mystics celebrate their humble orgins each year
with the festival of mortar, which is believed to be the
luckiest week of the year.

 During the reign of King Bernard the fourth, nearby nations
became jealus of Kyradia's prosperity and declared war.
Several long years of brtal attacks almost rined Kyrandia.
Reluctant to use magic as an offensive weapon, King Bernard
eventually employed the magic of the Kyragem to turn the
invading armies against the evil of their own commanders.
Thus began the friendly alliances that endure today with
Kyrandia's neighboring lands.

 Benjamin the Gardner, nephew of King Bernard, and first king
of the modern lineage, spent his lengthy tenure occpied with
the complete re-creation of the forests and natural wonders
that had been so horribly destroyed by the invading armies
during his childhood.

  The Roya Mystics assisted Benjamin in his work, and
installed many of the magical natural wonders that exist to
this day.  Many historians also credit Pantos, a tailor to
the court of Kyrandia, with the invention of trousers durning
this period.

  Recent history has not been kind to Kyrandia.  The
enlightened reign of King William the Generous ended
tragically not long ago when Malcom, a friend of the family
and jester to the court, murdered both king and queen, and
seized the Kyragem.

  For a brief and terrifying moment, Kyrandia was at the
mercy of Malcolm.  Fortunately, Kallak, chief of the Mystics,
and father of the slain qeen, was able to create a magical
seal that prevented Malcolmfrom leaving the castle.

  Fearing for the safety of his grandson, Kallak chose to
leave the palace and raise young Brandon in a rural are
beyond the Timbermist woods and far away from the castle now
inhabited by the captive usuper Malcolm.

  Orphand as an infant, and sole heir to the throne of
Kyrandia, Brandon has been kept ignorant of his royal status
by his protective grandfather.

  Despite its long and gloris history, all is not well in
Kyrandia today.  Denied further access to the Kraygem, the
Royal Mystics are unable to replenish their magical stores.

  Reseres are scare, and the Mystics have been forced to
disassemble more protective enchantments every year in an
effort to maintain enough power for the spell which restrains
Malcolm.

  Now Grown To adulthood, Brandon will soon be drawn into the
madness of Malcolm.  Alone in his confinement, and unsable to
escape, Malcom has carefully planned his revenge.  He has
worked against the bonds that hold him and ploted against all
Kyrandia, as none would crown him king.


    At this very moment the shackles which held Malcolm have
failed! Malcom has broken free, and his vengeful spite has
already begun to destroy the land.  Brandon is Kyrandia's
only hope.  You must guide him before it is too late! Focus
your magic.  Restore the Kyragem, and claim your rightful
place in the legend of Kyrandia!















                    How To Play

                      MS-DOS
       Installing Kyrandia on your hard drive


  Insert Disk 1 into Drive A or B.  Next, Type the letter of
the floppy drive, A or B.  Type INSTALL, press [Enter], then
follow the prompts that appear.  This will copy all of the
necessary files to the hard drive.  Be sure to select the
correct graphics mode and sound card during this pocedure.

  It is always advisable to make back-up copies of your
master program diskettes to increase the life of the masters
and uard against accidents.  Follow your computer's
instructions to make copies of all game diskettes.







                     Getting Started:


  The introduction to Kyrandia will begin once the game has
been loaded.  If you are in a hurry, or have already wathced
the introductory scenes, you may bypass the introduction
scenes by presing any key.  If you do, the 'Load A Game' menu
will appear, and you may either load a previosly game or
begin a new game.

  You will find Kyrandia easy to learn and fun to play.  All
characters and game items are activated simply by pointing
and clicking with your mouse.  The first few scenes are not
immediately dangerous to the Brandon, so feel free to roam
about for a few scenes as you get comfortable.





           Using a Mouse to Play or:
           Clicking around Kyrandia:



  All of the game playing activities in Kyrandia can be
easily controlled by using your mouse.  Only the left button
is needed.  The middle and right buttons that you may have
are not used in this game.

  The mouse is connected to the pointer arrow [cursor] on
the monitor screen, and any movement of your mouse will
result in a corresponding movement by the pointer on the
screen.

  You play the game by moving the pointer to an area or on an
object and then pressing on the mouse button.  This activity
is called 'clicking'.  Clicking Brandon Around Kyrandia.


   The Main character in this game is named Brandon.  You as
the player will control the activities and even the fate of
Brandon by clicking him around the scenes of Kyrandia.  Click
on the left side of the screen, and Brandon will walk in that
direction.  Click to the right, and Brandon will obediently
walk to the right.


     In many cases, Brandon will walk to the exact spot where
you clicked.  In other cases, Brandon may not be able to walk
as far as you wish.  In those cases, Brandon will walk as far
as he possibly can.  You can often re-direct Brandon even as
he is walking if you change your mind.

   You can walk Brandon out of the scene in wich he currently
appears by clicking on the edge of the scene in the direction
you would like him to go.  He will walk to the edge, and then
appear in the adjoining area as it is displayed.

  Notice that the shape of the pointer will change when it is
positioned on a scene edge or doorway through which Brandon
may pass.  This is an indication to the player that clicking
there will exit Brandon from the current scene, and send him
into the adjoining area.

  Although Brandon can usually walk up, down, left or right,
he will often find himslef in areas where his movements are
restricted.  The pointer will change to a NO GO sign when
there is an area through which Brandon cannot pass.






                Using a Keyboard to Play:


The keyboard controls for Kyrandia are similar in function to
those for using a mouse.  The on-screen pointer can be
maneuvered by using the numeric keypad.  Once you have
positioned the pointer where desired, pressing the ENTER key
or INSERT SPACE bar will serve the same function as clicking
the left button on the mouse, and will initiate all walking
and other activities.




              Object manipulation, or:
              Carrying on in Kyrandia:



  You can make Brandon pick up, carry, and use many of the
objects that appear in Kyrandia simply by clicking on them.
For example: you make Brandon pick up the apple that is
hidden in the pot in his home by positioning the pointer on
the pot and clicking.


  The apple appears and 'becomes' the pointer.  This is an
indication that the apple is Brandon's active possesion.
Moving the Mouse will now allow you to move the apple around
the screen.

   Once the apple becomes the pointer, several options are
available to Brandon.  You may have Brandon add the apple to
the items he is carrying in his knapsack by positioning the
apple down below the screen in one of his inventory slots,
and the clicking to release it.  the apple/pointer will
remain until it is either released into the knapsack
inventory, released somewhere in the scene, or otherwise used
or dropped.  Once the apple in his knapsack, Brandon will
carry the apple with him as he moves about Kyrandia.

  Another option you have with the apple is to make use of
it.  There are many things to find in Kyrandia, and the
employment of various objects in necessary to solve some of
the puzzles Brandon is likely to encounter.  In the case of
the apple, it may be used by having Brandon eat it.  If you
picked up the apple and click it on Brandon, he will aet
apple and an apple core will remain.

  There are also number of actives areas and objects in
Kyrandia that Brandon cannot pick up.  Clicking on these
areas, and clicking objects on these areas will often
initiate actions.  For example: Clicking on the purple pot in
Brandon's home will expose the contents of the pot, which is,
in this case, an apple.  Brandon will be as surprised as you,
and will likely make some comment about finding the apple.
The pot also has further potential for action.  Once the
apple has been removed, other items may be dropped in.  The
apple core may be disposed of in a hygenic manner by dropping
in.  The apple core may be disposed of in a hygienic manner
by dropping in into the pot.

   Most of the other people in Kyrandia will speak to Brandon
briefly upon meeting him, and can be prompted to speak at
greater length by clicking on them.  Some of the people may
require that brandon bring specific objects to them [and that
you click these items on them] before they will continue
their conversations.






                  The Game Screen:


  The game screen in Kyrandia is divided into two distinct
areas are distinguished.  The upper portion of the screen
displays the graphics depicting the current location of the
principal character Brandon.  If you move Brandon far enough
in one diection, the game screen will change to display his
new surroundings.  You, as the player, cannot view any other
areas.  Access to certain areas may not be allowed to Brandon
unless specific game puzzle condirions are satisfied.  For
example, Brandon may need to assist Herman in repairing the
broken bridge before he can cross into the Timbermist Woods.

  The bottom section of the game screen has four parts.  On
the left side there is a blue gem labeled 'OPTIONS'.
Clicking on this icon will pause game play and activate the
appearance of a menu of the choices available to you.
Further instructions about your options concerning saving
games, adjusting game controls, and quitting or resuming play
are availble by selecting and click on the desired option.
For more information on saving games see the section 'SAVING
GAMES'.

   The middle of the lower screen section shows two rows of
rectangular slots which may be used to carry items for
Brandon.  This area is analogous to Brandon's 'knapsack'.
Anything placed into the inventory of the knapsack will be
carried with Brandon from scene to scene until it is either
used or discarded.  If you wish to store more objects than
you have slots, you may have to create stockpiles, or
remember where you left a particular item.

  The right side of the lower screen has an area reserved for
the display of a magic amulet.  If you are successful in
guiding Brandon towards its disvovery, the gold flame will
appear.  The frame supports four gems which may or may not
become activated, depending on your direction of Brandon.
Activated gems will be brightly colored, and clicking on them
will iniiate specific activities.  un-activated gems cause no
actions, and are colored black.

  In between the upper display screen and the three lower
areas is a narrow area that covers the full width of the
screen.  This is called the message box.  Text displayed here
may either to identify the specific area of Kyrandia
currently shown or may comment on the status of things in
Kyrandia.  When you click on the apple the message box will
say 'Apple Taken'.  Move the apple into Brandon's knapsack
inventory and the text will read 'Apple Placed'.  Release the
apple somewhere in the scene the text will show 'Apple
Dropped'.



                  The Options Menu


   By clicking on the options icon on the game screen you
will activate a menu which includes headings titled 'Game
Controls', 'Load a Game', and 'Save a Game' 'Quit Playing'
and Resume Game'.  Clicking on a head will activate a sub-
menu within that area.





                   Loading a Game



   Clicking on 'Load a Game' in the main options menu will
activate 'load a Game' menu.  You may then make a selection
that allows you to either start a new game, or reload a game
that you have previosly saved.  Although you may save a
number of different games, only five will be displayed on the
menu at any one time.  By clicking on the scrolling arrows
you may move up and down within the list.


                    Saving Games


  Clicking on the 'Save this Game' on the main options menu
will activate display of the 'Save a Game' menu.  When you
save the game you are currently playing, you may place it
into a empty slot or you may keep it in an already titled
slot.  Saving a game into an already occupied slot will
replace the prvious game with the version you are currently
saving.
  Clicking on the scrolling arrows will allow you to move the
list of your saved game up and down.  Selecting to save a
game will activate a name box into which you can type a
description of the game you are saving.  You may name your
saved games however you wish.


  As a matter of practice, it is advisable to save the game
frequently as you progress.  It is particularly advisable to
save your game before you explore situations that may be
hazardous to Brandon.



 