; MMI Setup file for Update agent
; All sections and definitions in this "code" begin with <SectionName> and end with </SectionName>
; Definitions in the sections are separated from their data with the a colon (:)
; Everything after ; is ignored
; Whitespaces allowed: space and tab
; Lines can be terminated with CR and/or LF
; All data must be followed by either at least one whitespace or end the line
; Allowed section names:
; - StatusScreen0,StatusScreen1,StatusScreen2,...,StatusScreenN-1, where N=Number of status states in the version of the UA SW
; - ProgressBar. Only allowed inside a StatusScreen section. All furhter ProgressBar sections in one StatusScreen section after the first one are ignored
; - Animation. Only allowed inside a StatusScreen section. All furhter Animation sections in one StatusScreen section after the first ten are ignored
; Allowed definition names and their data types and validity
; Definition  | Format  | Used in sections
; BGColour    | 0xHexD  | StatusScreen,ProgressBar
; W           | Decimal | ProgressBar
; H           | Decimal | ProgressBar
; FrameColour | 0xHexD  | ProgressBar
; BarColour   | 0xHexD  | ProgressBar
; Orientation | String  | ProgressBar
; X           | Decimal | ProgressBar, Animation
; Y           | Decimal | ProgressBar, Animation
; FileName    | String  | Animation

; A complete example is seen underneath

; Updating UA
<StatusScreen0>
 BGColour: 0xffff          ; 16-bit colour (rrrrrggggggbbbbb) to use everywhere where nothing else is specified. Default: Last value seen. If none: 0x0000

 <Animation>FileName: /tpa/system/fota/BG0_1.bin X: 0  Y: 0 </Animation>
 <Animation>FileName: /tpa/system/fota/BG0_2.bin X: 0  Y: 160 </Animation>
 <Animation>FileName: /tpa/system/fota/UA.bin  X: 81 Y: 61  </Animation>

 <ProgressBar>
  X: 10                    ; X Position from left (Leftmost=0).                     Default: Last value seen. If none: 0
  Y: 256                   ; Y Position from top (Topmost=0).                       Default: Last value seen. If none: 0
  W: 218                   ; Width of the bar.                                      Default: Last Value seen. If none: Screenwidth-X
  H: 20                    ; Height of the bar.                                     Default: Last Value seen. If none: Screenheight-Y
  FrameColour: 0x0000      ; 16-bit colour of the frame outlining the bar area.     Default: Last value seen. If none: 0x8888
  BGColour: 0xFFFF         ; 16-bit colour used within frame where there is no bar. Default: Last value seen. If none: BGColour of screen
  BarColour: 0x1A30        ; 16-bit colour of the bar.                              Default: Last value seen. If none: 0xffff
  Orientation: LeftToRight ; One of LeftToRight,RightToLeft,UpToDown, DownToUp.     Default: Last value seen. If none: LeftToRight
 </ProgressBar>            ; Note: There is a 1 pixel spacing between bar and frame
</StatusScreen0>

; Verifying Code+FS
<StatusScreen1>
 <Animation>FileName: /tpa/system/fota/BG1_1.bin X: 0  Y: 0 </Animation>
 <Animation>FileName: /tpa/system/fota/BG1_2.bin X: 0  Y: 160 </Animation>
 <Animation>FileName: /tpa/system/fota/Validation.bin X: 0 Y: 61  </Animation>
 <ProgressBar>BarColour: 0x1A30 </ProgressBar>
</StatusScreen1>

; Updating SW
<StatusScreen2>
 <Animation>FileName: /tpa/system/fota/BG2_1.bin X: 0  Y: 0 </Animation>
 <Animation>FileName: /tpa/system/fota/BG2_2.bin X: 0  Y: 160 </Animation>
 <Animation>FileName: /tpa/system/fota/SW.bin X: 81  Y: 61  </Animation>
 <ProgressBar>BarColour: 0x1A30 </ProgressBar>
</StatusScreen2>

; Updating FS
<StatusScreen3>
 <Animation>FileName: /tpa/system/fota/BG3_1.bin X: 0  Y: 0 </Animation>
 <Animation>FileName: /tpa/system/fota/BG3_2.bin X: 0  Y: 160 </Animation>
 <Animation>FileName: /tpa/system/fota/FS.bin X: 144  Y: 61  </Animation>
 <ProgressBar>BarColour: 0x1A30 </ProgressBar>
</StatusScreen3>

; HW Error State
<StatusScreen4>
 <Animation>FileName: /tpa/system/fota/BG0_1.bin X: 0  Y: 0 </Animation>
 <Animation>FileName: /tpa/system/fota/BG0_2.bin X: 0  Y: 160 </Animation>
</StatusScreen4>

; Steg 1 	Grn:	#0C7B12 101111000010
; Steg 2 	Bl: 	#1C4783 1101000110000
; Steg 3 	Rd: 	#7F1419 111100010100011
; Steg 4 	Grn:	#0C7B12

; Notes:
; - If a progress bar's values is illegal, the default value will be used
; - If an animation is out of bounds or consumes too much RAM unpacked, it will not be displayed
